﻿using System;

namespace BattleFury.Lib.GameEvents
{
    public class GameEventMapUpdate : GameEvent
    {
        GameEventType GameEvent.Type { get { return GameEventType.MapUpdate; } }
        long GameEvent.ServerEventTime { get { return _serverEventTime; } }
        object GameEvent.Data { get; set; }

        private long _serverEventTime;
        public GameEventMapUpdate(long ServerEventTime)
        {
            _serverEventTime = ServerEventTime;
            //Type = GameEventType.MapUpdate;

        }

    }
}
